LAN Gaming


Rules & Regulations
     

    COUNTER STRIKE 1.6

    Date:    7th March, 2014                        Venue: Computer Labs B-11 and B-12                                                     Time: 9:00 AM onwards

    There will be a total of 4 maps to choose from, namely de_dust2 de_inferno  de_nuke and de_train.
     The map de_train will be put to play from semi-final round onwards.
     BOMB PLANTS should be audible and at reachable places.
     The c4_timer will be set at 30 seconds and each round will be of 1 minute 45 seconds with a freeze time of 5 seconds at the start of each round.
     Starting money for each round will be $800 and buy time for each round of the game will be 15 seconds.
     Use of tactical shield or bugs/exploits intentionally or unintentionally is strictly prohibited.
     BUNNY HOPPING or SCROLL WALK is strictly prohibited, however players can do so using DOUBLE TAP-CTRL
     In each team there will be 5 members.
     Every member of the team may bring there own Mouse but Headphones are must.
     If Odd number of teams reaching semi-final stage the team who qualified with least margin will face an eliminator round with the Back-Up team.

    MAP/SIDE SELECTION: [After the preliminary (1st) round]
    Map/Side selection will be decided based on the outcome of the knife round, to be held between the 2 competing teams on the map de_dust2.
    The winner of the knife round will then be given a choice to either select the map to play on or to choose the side [Counter-Terrorist (CT) or Terrorists (T)] which they wish to play with.
    PRELIMINARY (1st) ROUNDRULES:
    Every preliminary round match will be held on de_dust2 map.
    There will be a coin toss between the captains of the both teams to decide which side (CT or T) they will be playing on the map.
    A total of 9 rounds will be played in preliminary round of the game.
    Team switching will take place after when a total of 5 rounds have been played on the map.
    The match will resume from the same round points as they were before the switching of the sides.
    The team winning
    five (5) rounds first will be declared as the winner of the match.

    SECOND ROUND RULES:
    Map and Sides will be decided as per mentioned in MAP/SIDE SELECTION section.
    A total of 11 rounds will be played in second round of the game.
    Team switching will take place after when a total of 6 rounds have been played on the map.
    The match will resume from the same round points as they were before the switching of the sides.
    The team winning
    six (6) rounds first will be declared as the winner of the match.

    SEMI-FINAL ROUND RULES:
    Map and Sides will be decided as per mentioned in MAP/SIDE SELECTION section.
    A total of 15 rounds will be played in semi-final round of the game.
    Team switching will take place after when a total of8 rounds have been played on the map.

    The match will resume from the same round points as they were before the switching of the sides.
    The team winning
    eight (8) rounds first will be declared as the winner of the match.

    FINAL ROUND RULES:
    Map and Sides will be decided as per mentioned in MAP/SIDE SELECTION section.
    A total of 17 rounds will be played in final round of the game.
    Team switching will take place after when a total of 9 rounds have been played on the map.
    The match will resume from the same round points as they were before the switching of the sides.
    The team winning
    nine (9) rounds first will be declared as the winner of the match.

    Need For Speed Most Wanted

    Competition Structure1.     The tournament will be knock out. The player who wins their 1st stage match advances to the next stage.
    The knock out continues till we get final 4 top scoring players for the semi-finals.
    There will not be any match played for the third spot.
    Match Format
    1.      1st round will be Knock out round, whoever wins advances to next round.
    2.      For the Quarter finals, game mode will be Sprint.
    3.      For the Semi-final, game mode will be best of 2 races (1 circuit and 1 sprint).
    4.      For the Finals, game mode will be best of 3 races (1 circuits, 1 sprint and 1 Drag).

    Game Settings
    1.     Car Settings: Visual Upgrade allowed, Part, Performance (Pro, Super Pro and Ultimate) allowed, UPGRADED CARS WILL BE AVAILABLE. Junkman not allowed.
    2.     Race Mode Options:
    a.     Nitrous: On
    b.     Performance Matching: Off
    3.     Player Mode Options:
    a.     Game Moment Camera: Off
    b.     Car Damage: On
    c.      Rear View Mirror: Player's own discretion
    Rules
    1.     Players must be present in the tournament area at the notified schedule. Players are advised to be present a few minutes before the schedule to avoid any unpredictable delay. If the player is not present at the notification schedule, he shall be disqualified.
    2.     Players will be given 3 minutes to choose their car and tune them before racing.
    3.     If more than 4 members qualifies for the Final Stage then there will be an elimination round.

    Coordinators:

    1. Mr.Chandrakant Binda (ECE)
    2. Mr.Pradeep Kr. Verma (ECE)
    3. Mrs.Nitya Choud
    hary (CSE)