7CS5 COMPUTER GRAPHICS & MULTIMEDIA TECHNIQUES (Common to Comp. Engg.
& Info. Tech.)

  Units    Contents of the subjects
I
IntroductionIntroduction: Introduction to Raster scan displays, Storage tube displays, refreshing, flicking, interlacing, color monitors, display processors, resolution, Introduction to Interactive. Computer Graphics: Picture analysis, Overview of programmer’s model of interactive graphics, Fundamental problems in geometry. Scan Conversion: point, line, circle, ellipse polygon, Aliasing, and introduction to Anti Aliasing (No anti aliasing algorithm). of Embedded System: Definition, Design Challenges and Characteristics, Categories and Requirements of Embedded Systems. Embedded Hardware and Software Development environment. Difference between microprocessor, microcontroller and DSP. General capability of microcontroller; microcontrollers in embedded systems. Suitability/selection of a microcontroller based on - Cost, Performance, Power dissipation and architecture- 8-bit, 16-bit, 32-bit. Concepts of system-on-chip, How modern-day system-on-chip (SoC) microcontrollers can implement a whole signal chain.
II
2D & 3D Co-ordinate system: Homogeneous Co-ordinates, Translation, Rotation, Scaling, Reflection, Inverse transformation, Composite transformation. Polygon Representation, Flood Filling, Boundary filling. Point Clipping, Cohen-Sutherland Line Clipping Algorithm, Polygon Clipping
algorithms.
III
Hidden Lines & Surfaces: Image and Object space, Depth Buffer Methods, Hidden Facets removal, Scan line algorithm, Area based algorithms.
Curves and Splines: Parametric and Non parametric Representations, Bezier curve, BSpline Curves.
IV
Rendering: Basic illumination model, diffuse reflection, specular reflection, phong shading, Gourand shading, ray tracing, color models like RGB, YIQ, CMY, HSV
V
Multimedia: Multimedia components, Multimedia Input/Output Technologies: Storage and retrieval technologies, Architectural considerations, file formats. Animation: Introduction, Rules, problems and Animation techniques.

 

Text/References:

1. J. Foley, A. Van Dam, S. Feiner, J. Hughes: Computer Graphics- Principles and Practice, Pearson
2. Hearn and Baker: Computer Graphics, PHI
3. Multimedia Systems Design, Prabhat Andleigh and Thakkar, PHI.
4. Multimedia Information Networking, N.K.Sharda, PHI..